![]() ![]() ![]() ![]() Whether you’ve reached the level cap of 60 or not by the time you finish the final stretch of the story, there’s very little incentive to keep on grinding towards that goal, despite the promised updates and future quest expansions that will be factored in later on down the road. This is probably because I’m more accustomed to playing single player experiences that always reach a definitive end, and in this regard, there certainly comes a point when Neverwinter hits that inescapable end-game wall. Now personally, I don’t mind the linear nature of the game. For instance, there is always a clear-cut path for you to follow at any point on your adventure, and deviating from this path will either net dead-ends or little rewards, or have you clearing out areas that you’ll just have clear out again later when the game actually intends for you to do some. In many ways, the game is much more story-driven and linear than larger MMORPG’s that most gamers might be familiar with, and Cryptic Studios has frequently listed games like Dragon Age and Oblivion as big influences for Neverwinter’s own method of progression. The big thing about Neverwinter, though, is that I think the entire experience would have been perceived in a completely different light if it didn’t come attached with that MMORPG tag. ![]()
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February 2023
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